Magic is ubiquitous in fantasy – much like advanced technology in science fiction – and for good reason. Spells and potions can add intrigue and complexity to an otherwise everyday narrative. When they are used improperly, however, they can destroy reader credibility, erase drama and suspense, and punch holes in your plot. Want to wield magic like a pro? Masterful sorcery begins with these ten simple rules (most apply to technology too, sci-fi writers):
10. When the good guys have magic, the antagonists must have it, too. Conflicts are not exciting if they are one-sided or if the outcome already seems determined. Whatever skills you give to your protagonists must therefore be countered by equal (if different) abilities in your villains.
9. Magic, like any other force of nature, must follow consistent rules. Decide how magic operates in your world, including its limitations, before you start writing. Every violation will be just as startling to your readers as a sudden inversion of the laws of gravity in realistic fiction.
8. Magic takes practice. Could you ride a bike or do calculus perfectly the first time you tried? Probably not. The same is true of magic – to do it well takes practice, and the first few attempts will most likely end in disaster for your characters.
7. Magical skills should not appear all of the sudden, just when a character needs them. The technical term for this is “deus ex machina,” or “God from a machine,” and it is among the worst violations of rules eight and nine. If you find yourself breaking this rule, you must go back and at least hint at where such abilities might have come from.
6. Magic must come from somewhere, even if its origins are unknown to the characters. In Harry Potter magic was inherited, in some stories it comes from Gods or aliens or another dimension or natural materials (similar to radioactivity), but it should never just exist without any explanation (even if you don’t include that explanation in the actual narrative).
5. Magic is not inherently good or evil. This is perhaps the most contended of these ten rules (the idea of “black” or “white” magic is fairly common, after all), and the one for which there is the greatest possibility of acceptable exception. BUT in most cases, it should be the nature of your characters that determines whether their magic is “good” or “evil,” not some property of the magic itself (or magic should run a spectrum from good to evil that all characters can access).
4. Every spell comes with a price. If your characters fought hand to hand, you would not expect them to escape without (at least) a few bruises. The same must be true for magic, whether those “bruises” manifest themselves as physical exhaustion, emotional corruption, or unintended consequences.
3. Magic should never make a character invincible. The easiest way to draw all of the suspense out of your story in a second is to violate this rule. Now, you can make a character close to invincible (e.g. Dr. Manhattan), as long as you factor in all the mental and physical implications that brings.
2. If a scene or story line would read better without magic – if it would be clearer, cleaner, or more interesting – take the magic out. And:
1. The story must still work if you remove every trace of magic from the plot. These two points really go together. Magic should never be more than the “spice” of a story on the “meat” of things like plot, setting, action, character, and moral dilemmas. When so many fantasy stories have magic, it takes more than a pinch of fairy dust to make yours stand out.
Happy writing!








I completely agree. There are some rules to making magic work in a book, and those are definately it. But one question……When you said that in the 1st or 2nd rule how you should be able to take all the magic out of the story and it would still be a story…..what about the parts that you took the magic out of? Say that there was a part in your book that talked about a boy missing the bus and being chased by ****hounds all the way to school. Well if you take the part about the ****hounds away then you would be left with an unfinished part in the story. Or did you mean that if you put the book int to a summary and took all the magic out that you would be left a story?
Great points. Magic is a hard thing to write about.
Nice list. I was inspired to write a post about breaking the rules. http://www.kameronmf.com/2008/11/11/breaking-the-rules-of-magic/
I think what was meant by point 1 is that magic shouldn’t be the only draw to a story. It’s a bit badly phrased, though. I can think of a number of stories that would clearly have had good plots without the magic, but couldn’t have had the same plots–Sherwood Smith has a few plot points in her Wren trilogy that couldn’t have happened without shapeshifting being possible, for instance, and I dare you to rewrite the Abhorsen trilogy without the dead and the bells, or have all the effort in The Book of Three make near as much sense if Hen Wen were not an oracular pig.
I’d phrase Point 1 as “The story would still be as good a story if the magic were removed.” The plot, characterization, and overall writing still need to be able to stand out on their own; there needs to be personality, and internal consistency, and all those other things that our creative writing professors try to drill into us. Problem is, a lot of people forget that, and it damages the image of the genre as a whole: I riffed on the subject a while back, here. http://exchangeofrealities.today.com/2008/07/17/the-problem-with-speculative-fiction/
Overall, a good list, though I wouldn’t call some of them hard and fast rules by any means; there are workarounds to almost all of them. They’d be blasted fun to subvert, though!
Wow, these tips really helped me! I had this great idea for a fantasy novel over the summer but couldn’t think of any way to make it fantasy and original (be honest… they don’t often come in the same sentence). Plus I had just read a fantasy book that had a pretty good basic plot, but a lot of plot holes, inconsistent characters, and a writing style that I personally felt was terrible. Not so terrible that I couldn’t finish it, but terrible enough that I didn’t reread it.
BUT, I went into my old file of story ideas that I keep (AKA a notebook that have little things scribbled down) and decided to write one about summer camp. So I have this character coming out of school, two sentences in and I think… This character just doesn’t seem like the summer camp girl. Ya know what? She’s got magic! Yes, that’s it… and I daydreamed the rest of my math class away
That character wasn’t the main character, eitherr, but the way I wrote her put the entire story into perspective. Then I found this in my email inbox and was so happy that I pulled out paper to start an outline! I even have a whole seperate outline for the workings of magic. Of course, I do believe that I am breaking the rules for a few cir****stances (as far as taking magic out), but rules are meant to be broken! I was looking at the villain stuff, too… seemed interesting, and it’s helping me a lot, since my protagonist is sort of the villain (in a Scrooge sort of way, but she’s much nicer… you actually like her, she’s just not on the typical “Light” side… something I hated about HP, even though it was my fave series and was delighted to find out that Dumbledore had some Dark secrets and that Snape wasn’t so bad after all)
I think you ought to do some more blogs on magic (please?) because there are a lot on scifi but not so much on fantasy (though the battle stuff helps anyhow! Whew… i was dreading that scene!) and even less actually referring to magical being and wizards and such. Thanks for all this advice, though! I love this blog
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